if(wname=="fire_starter")
{
takeobj=false;
if(players[index].statchangetimer.elapsed<3000)
{
send_reliable(players[index].peer_id,"speak You can't use this yet!",0);
return;
}
if(starter_exist_on(players[index].x,players[index].y,players[index].z,players[index].map)==false)
{
string tile=get_tile_at(players[index].x,players[index].y,players[index].z,players[index].map);
else if(tile=="water" or tile=="water2" or tile=="water3" or tile=="water4" or tile=="sewer")
{
send_reliable(players[index].peer_id,"speak You can't use this in this wet tile!!",0);
}
else
{
spawn_starter(players[index].x,players[index].y,players[index].z,players[index].map);
players[index].give("fire_starter", -1);
return;
}
}
else
{
send_reliable(players[index].peer_id,"fire is already here",2);
return;
}
}
